UI/UX Design for
Mid-Market Enterprises

Good-looking software that people misuse is a failed design. We start with the users and the job they're doing, prototype early enough that changing direction is cheap, and validate with real people before engineering commits. What you get is a design system — tokens, components and accessible states documented to WCAG — that your developers build from directly instead of interpreting.

The problem

Good-looking software people misuse is a failed design

Interfaces get signed off in a review where everyone present already knows how the product works. The people who don't — the ones who abandon the form or raise the support ticket — were never in the room. We put the design in front of them while changing it is still cheap.

Tested withreal users

A system, nota set of screens

Accessible statesdocumented

Validated with users.Built from tokens.

Sign-off

isn't the same as usable

A stakeholder review tests whether the design matches expectations, not whether a first-time user can complete the task.

Handover

is where designs get lost

Static mockups leave developers guessing at hover, error, empty and loading states — so those get invented inconsistently in code.

Our fix

prototype early, hand over a system

We validate with real users before engineering commits, then deliver tokens and components your developers build from directly.

HOW WE DO

UX Research & Strategy

Interviews and usability sessions with the people who actually use the product, so design decisions rest on observed behaviour rather than what the room assumed in a review.

Wireframing

Clickable Figma prototypes of the real journeys, put in front of users while a change is still an edit to a file rather than a rebuilt feature.

UI Design Systems

Tokens for colour, type and spacing plus components documented with every state, so the next feature is assembled from the system instead of redesigned from scratch.

Mobile App Design

iOS and Android interfaces that follow each platform's own conventions for navigation, gestures and touch targets, tested on device rather than judged on a desktop canvas.

Web Interface Design

Responsive web interfaces specified down to focus order, keyboard paths and error, empty and loading states, so developers build them rather than invent them.

3D & Motion Design

Motion used to show what changed and where something came from, kept short and respecting reduced-motion preferences instead of decorating every transition.

What changes

Outcomes we hold ourselves to

Every engagement starts by agreeing which of these numbers we're moving, and how we'll measure it. Ranges below reflect what our design engagements have delivered — your starting point determines where you land.

Fewer

support tickets on the same journey

Where tickets are people asking how to do something rather than reporting faults, the interface is the cause and the fix.

Tested before

engineering commits

Usability sessions on a prototype, so the expensive changes happen while they are still edits to a design file.

WCAG 2.2 AA

documented per component

Contrast, focus order and keyboard behaviour specified as part of the component, not audited as a remediation project later.

One system

instead of forty screens

Tokens and components your developers build from directly, so the next feature is assembled rather than redesigned.

How we work

Three ways to start

The right shape depends on whether you're fixing a known problem, designing something new, or trying to make an inconsistent product coherent. Moving between them is normal.

Design & design system

For a new product or a redesign that engineering will build from.

  • Research, prototypes and validation before visual design is locked
  • Tokens and components documented with every interaction state
  • Handover sessions with your developers, not a file drop

Timeline

8–16 weeks, fixed scope

Best for

A new product or redesign

Trust & compliance

Built to survive an audit

Accessibility is a legal requirement in most of the markets our clients sell into, and research means handling real people's data. Both are treated as constraints on the work rather than optional extras.

Aligned to

WCAG 2.2 AA
EN 301 549
GDPR
ISO 9241

Accessibility as acceptance criteria

Contrast, focus order, keyboard paths and screen-reader behaviour specified per component and testable, rather than assessed after launch.

Research data handled properly

Participants consent explicitly, recordings are stored under GDPR terms with an agreed retention period, and findings are reported without identifying anyone.

Evidence behind decisions

Research findings and the reasoning for significant design decisions written down, so a choice can be defended — or revisited — a year later.

Procurement-ready documentation

Accessibility conformance recorded in the form public-sector and enterprise buyers ask for, which is increasingly a condition of sale.

Yes, and usually should. Most engagements extend an existing brand into a working interface system rather than replacing it — brand guidelines rarely specify focus states, error messages or empty screens, which is exactly the gap we fill. If something in the brand actively fails accessibility, such as a brand colour that can't meet contrast requirements, we'll flag it and propose an accessible variant rather than quietly ignoring it.

You need it in proportion to your uncertainty. If you're redesigning a well-understood internal tool, a handful of sessions with actual users may be enough. If you're entering a new market, skipping research means engineering builds your assumptions at full cost. Five to eight participants surfaces most serious usability problems — it's a smaller commitment than teams expect.

A design system: tokens for colour, type and spacing; components with every state documented, including hover, focus, disabled, loading, error and empty; and specified responsive behaviour. Plus working sessions with your engineers rather than a link to a file. The point is that they build from it rather than interpret it.

By testing it. Design arguments between stakeholders are usually unresolvable by discussion because both positions are plausible — putting the two options in front of eight users generally settles it in a week. Where testing isn't practical, we'll make a recommendation and write down the reasoning so the decision can be revisited on evidence rather than re-argued.

Designed in from the start, it adds very little — mostly discipline about contrast, focus and semantics. Retrofitted after launch it's expensive, because it often means reworking components you've already built everywhere. It's also a legal requirement in most markets our clients sell into, and increasingly a procurement condition, so the cheap moment to deal with it is now.

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